Homeworld: Aar
Language: Aarese
Average Height: 1.4-2.0 meters
Skin Color: greyish, but changeable to surroundings
Eye Color: reddish-orange
Hair Color: none
Distinctions: lizard like qualities
Lifespan: unknown

The Aar’aa are a species of color-changing aliens from the planet Aar who have come to be known as “skinchangers.”
They are made famous around the galaxy due to the nature of their color-changin skin; given enough time, an Aar’aa can change his skin tone to exactly match the backdrop against which he is set. The Aar’aa are reptiles who often become sluggish in extremely cold temperatures; however, their unique ability to avoid detection makes them highly prized in fields where stealth is called for. The Aar’aa are many times employed as assasins, bounty hunters, bodyguards, thieves, and more.


Aar’aa, like most reptilian species, have a somewhat different mindset than that of their warmblooded companions. They are sometimes aloof and other times threatening, moving between moods quickly especially when there is a drastic change in temperature. Many are very confident to the point of arrogance, as over the years they have realized the extent of their usefulness in the galaxy and have, in turn, made themselves think that they are more highly prized than they are. In addition to their arrogance and quick tempers, the Aar’aa are a very secretive lot, perhaps a throwback to the evolutionary changes that caused them to be such notorious hiders in the first place.

Physical Description

Aar’aa are tall, reptilian humanoids with pebbly, scaly skin covering most of their bodies. From their head all the way down their backs is a crest of skin, which bends and folds slightly as their moods shift. Aar’aa have clawed hands and feet, and thick brows that hang over their small, glowing eyes. Their skin has a natural pigment which alters itself over time to blend them into the background, which was used in the creation of Mimetic Armor.


Aar’aa speak their native tongue or Aarese. Basic is difficult for them, but they can manage a highly-accented version of it similar in sound to the accented Basic spoken by Trandoshans.

Special Abilities

Claws: Do STR+1D damage
Skin-Changing: By spending 1 full round standing against a solid surface, a skin-changer gains a +4D bonus to all sneak checks. For particularly complex patterns to mimic, as much as 3 rounds may be required, depending on the Gamemaster’s decision.

Story Factors

Sluggishness in Cold Weather: Aar’aa become sluggish in particularly cold weather. At the GM’s option, Aar’aa characters may suffer a -1D penalty to all Dexterity and Strength skills in cold weather environments.

Skill Min. Max
Dexterity 2D+0 4D+1
Knowledge 2D+0 4D+0
Mechanical 1D+2 3D+1
Perception 2D+2 4D+1
Strength 2D+0 4D+0
Technical 1D+2 3D+1
Attribute Points 12D+0
Skill Points 7D+0
Movement 10/12