Aryou |
Homeworld: | Maya Kovel |
Language: | Ayrou |
Average Height: | 2 meters |
Skin Color: | milky white to light purple |
Eye Color: | brilliant red, blue or green |
Hair Color: | Variable feather color |
Distinctions: | High-pitched voices, triple-jointed limbs |
Lifespan: | 80 standard years |
The Ayrou were a species from Maya Kovel in the Moddell Sector noted for their warbling, high-pitched voices. Ayrou were descended from birdlike species, though they themselves were flightless humanoids. By reputation, they were a peaceful species, and experts in gathering information.
Biology and appearance
The harmonics in their voices made many species uncomfortable. Some Humans described Ayrou vocalizations as "blood-curdling", and other listeners likened the Ayrou language to a songbird being strangled. Some species even claimed actual physical harm (such as lost egg clutches) from hearing Ayrou speak. Their version of a snort was a warbling scream.
Though their voices were often considered unpleasant, their appearance was generally held to be attractive. They were a tall, slim species, typically around two meters tall but only 65 kilograms in mass. They had long, triple-jointed limbs, with four tapered fingers on each hand. Their skin ranged from milky white to light purple. Ayrou had wide-spaced eyes, which came in brilliant shades of red, blue, or green. Their avian ancestry was obvious from the dazzling plumage they had instead of hair. Ayrou spent much of their time preening their feathers, since their appearance reflected their health and social status.
Society and Culture
Ayrou had an instinct to hoard items for future use: a trait non-Ayrou sometimes mistook for simple greed, but which the Ayrou themselves regarded as merely practical. This trait carried over to a drive to collect as much information as possible about anything and everything. It also made them treat haggling and negotiations as an art form. It did not carry over to agressiveness or covetousness, however. Ayrou considered violence the mark of those who could not succeed through their intellects. Ayrou leaders would often debate a cultural or religious issue for several generations, before abruptly coming to a single conclusion. These sudden switches often baffled non-Ayrou observers.
Special Abilities
Persuasive: Because of their talents as wily negotiators and expert hagglers, Ayrou characters gain a +1D bonus to their bargain, investigation, and persuasion skill rolls.
Story Factors
Peaceful Species: The Ayrou prefer to settle disputes with their wits, instead of with violence.
Skill | Min. | Max |
---|---|---|
Dexterity | 2D+0 | 4D+0 |
Knowledge | 1D+1 | 4D+0 |
Mechanical | 1D+0 | 4D+0 |
Perception | 2D+0 | 4D+0 |
Strength | 1D+0 | 3D+1 |
Technical | 1D+0 | 4D+0 |
Attribute Points | 12D+0 | |
Skill Points | 7D+0 | |
Movement | 10/12 |