Homeworld: Balosar
Language: Balosur
Average Height: 1.6 meters
Skin Color: varies - same as humans
Eye Color: varies - same as humans
Hair Color: varies - same as humans
Distinctions: antennapalps
Lifespan: up to 99 standard years

Biology and Appearance

The Balosar's antennapalps allowed them to listen into the subsonic range. Their antennapalps also gave the species a physical intuition, which the Jedi sometimes mistook for Force sensitivity. Their antennapalps could also sense surges in emotion and could detect danger. They used these abilities to help them survive on their crime-infested world. Balosars were also resistant to toxin, despite their frail physiques. This immunity can be attributed to their planet's polluted atmosphere, giving them a high resistance. A Balosar reached adulthood at age 16. Average life expectancy for a Balosar was roughly 65 years.


Balosars were commonly stereotyped as spineless, weak-willed, depressed, sarcastic, cynical, and selfish. However, they acquired these traits due to their planet's pollution. The Journal of Personality and Galactic Psychology did not indicate any sort of genetic link to these emotions. Balosars often left their homeworld to look for a more prosperous place to live. Since many carried criminal records, they were perceived as self-absorbed individuals who had a difficult time determining right from wrong. Young Balosars were commonly sent to worlds with better education.
Death sticks were a devastating factor in Balosar society, where they addict users, forcing them to purchase more. Pollution is one of the causes of the heavy addiction to death sticks, but the Balosar's immunity to toxin allows them to consume them without much effect other than the life-long addiction. Some Balosars even entered the death stick business, where they would travel in hopes of finding potential customers.

Special Abilities

Antennapalps: A Balosar’s antennapalps are sensitive to sound and provide a +1D bonus to search by sound.

Poison Resistance: +1D to stamina to resist poisons.

Story Factors

Moral Ambiguity: Con and bargain rolls made against a Balosar gain a +1D+1 bonus, if promising profit or power.

Skill Min. Max
Dexterity 2D+0 4D+2
Knowledge 1D+0 3D+2
Mechanical 1D+2 4D+1
Perception 1D+1 4D+0
Strength 1D+0 3D+2
Technical 1D+1 4D+0
Attribute Points 12D+0
Skill Points 7D+0
Movement 10/12