Clawdites were a humanoid species native to the planet of Zolan. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.

Biology and Appearance

The Clawdites were the genetic offspring of the Zolanders, the dominant species on Zolan. When Zolanders discovered that their sun had increased its radioactive emissions, they tried to unleash a gene in the Zolander skin cells to activate natural protection against radiation. The results created a new species, Clawdites, which were metamorphs. Clawdites could change their appearance, if they kept body mass as a constant and didn't retain the same aspect for a long time. However, some Clawdites were able to change their mass, such as Zam Wesell and Nuri, although it was an extremely rare skill. Due to their abilities, they were often mistaken for Shi'ido. Zolanders ostracized Clawdites and they had many civil wars, but in the end, Clawdites subjugated Zolanders.

Special Skills

  • Perception: Shapeshift (A): Some Clawdites have developed their skin-changing talents to a greater degree, allowing them to change the length, color, shape, and texture of their hair, as well as the coloration of their eyes. This fine control can even be used to alter specific portions of the Clawdite’s body. This skill counts as an Advanced skill, with a prerequisite of the Con: Disguise skill specialization at 5D or greater. The Shapeshift skill adds its dice to any Con: Disguise die rolls made to imitate a member of a different humanoid species.

Special Abilities

  • Skin-Changer: Clawdites are able to change the color, texture, and shape of their skins, allowing a Clawdite to mimic that of another humanoid species of the same general physical shape. This does not allow Clawdites to generate extra limbs or other appendages, but they are able to imitate the texture and patterns of skin-tight clothing. The transformation is quite painful, and the skin-changer will revert to its normal form if stunned, unconscious, dying, or dead.
Skill Min. Max
Dexterity 2D+0 4D+0
Knowledge 1D+0 4D+0
Mechanical 1D+0 4D+0
Perception 2D+0 4D+1
Strength 1D+0 3D+2
Technical 1D+0 4D+0
Attribute Points 12D+0
Skill Points 7D+0
Movement 10/12