Homeworld: Firrerre
Language: Firrerreoian
Average Height: 1.7 meters
Skin Color: Golden
Eye Color: Human tones
Hair Color: Two-toned
Distinctions: Near-humans, two-ton hair, nictitating eyelids, gold-colored skin, rapid healing factor
Lifespan: up to 100 standard years


The Firrerreo (also referred to as Firrerreon) were natives of the planet Firrerre.

Biology and Appearance

They resembled Humans, but had two-tone hair and nictitating membranes protecting eyes that were able to see into the ultraviolet range of the spectrum. They also had the ability to heal quickly, able to survive even a direct blaster shot if the damage didn't harm anything vital to the heart or brain. In addition, some had gold-colored skin, which would turn silver when angry or frightened. The species also had highly developed canine teeth and were extremely long-lived compared to baseline humans.

Society and Culture

The race believed that one could 'own' another's name, and therefore would almost never give out their name to another, unless it was their mate or close friend. Speaking another's name was considered a form of power over that individual, and so they would do so at any chance they had. Their society was organized in clans, and members of one clan would care little for the well being of non-clan-members.

Special Abilities

  • Protected Vision: Firrerreos have nictitating membranes that protect their eyes. They suffer no adverse effects from sandstorms, small airborne debris, or similiar conditions. Their vision does not blur underwater; these membranes also protect their eyes from large bursts of light.
  • Extraordinary Recuperation: A Firrerreo heals naturally at twice the normal rate.

Story Factors

  • Cultural Restrictions: Firrerreo often keep their true names secret from all but their closest friends. They believe speaking a person’s name gives one power over that person. Thus, any speaker using command, persuade, con or bargain on a Firrerreo receives a 1D bonus to their roll if they use a Firrerreo’s true name.
Skill Min. Max
Dexterity 2D+0 4D+0
Knowledge 2D+0 4D+0
Mechanical 2D+0 4D+0
Perception 2D+0 4D+0
Strength 2D+0 4D+0
Technical 2D+0 4D+0
Attribute Points 12D+0
Skill Points 7D+0
Movement 10/12