Horansi

Culture

Horansi culture is one based on a strictly enforced caste system, and although it is seen as barbaric by off-worlders, the Horansi see it as the key to keeping their race far from the horrific warfare and bloodshed it once knew in its past. Each subspecies knows its place in the world and is bound tightly to it. And none will mate outside of their caste.

The Gorvan are the rulers and overseers for the lands and the people. From them comes guidance and justice according to Horansi law.

The Kasa are the warriors. Under the guidance of and in service to the Gorvan, the Kasa protect the Horansi, as well as entertain new technologies and ideas with their innate curiosity.

The Treka are the commoners. Because of them buildings are built, jewelry is made, crops are sewn, and the chattle are kept. They are the strong foundation of the Horansi culture.

The Mashi are the mystical ones. Through their spiritual ways and keen insight they keep the Horansi in tune with nature and the spirit world around them.

Horansi are big-cats by nature (meaning lions, tigers, leopards and the like), and their behavior shows it. Although only somewhat aloof among their own kind, their ethnocentric views means that anyone who is not Horansi is only worth their time and effort if they want to exert themselves. They owe nothing to any Kimach (outsider), unless the individual Horansi sees fit. Note that though the Horansi usually say nothing of this feeling, their exclusive behavior does in a very subtle way. The Horansi also hold to other cat-like behaviors such as rubbing cheeks in greetings with a familiar soul of the same subspecies, or someone extremely familiar.

Technology is eyed thoroughly for its use and benefits to the race before even being allowed onto the planet, and only then if it will not interfere with their cultural beliefs and the planet's ecosystem. Blasters are not used on-world, and are considered dishonorable if even worn on-world. It is believed that battles should be fought claw to claw; swords are used as are various bladed weapons, bows and arrows.

Appearance

Although the exact 'hows' and 'whys' are very uncertain, the Horansi are great cats who have evolved into bipedalism and intelligence. They vary in height and appearance in accordance to their four subspecies, but certain things remain standard among them. All walk on digitigrade legs allowing them to retain most of the speed and power their quadruped ancestors had. Note that they can still run on four paws easily, but they tend to prefer standing on two feet for both comfort and culture (if you walk on all fours without good reason, such as hunting, attacking, or stalking, you are considered backwards). It can also be noted that in their evolution, the female's mammary glands have reduced in number to two, and have shifted upwards on their bodies to the upper torso, very much like a human female's. Also, a Horansi female can only bear two cubs in a litter.

Sub-Species

There are several sub-species of the Horansi, each with different skills, appearance and cultural standing.

Treka Horansi

Treka stand on average 2.3 to 2.6 meters (7 1/2 to 8 1/2 feet). Their fur varies in a golden-brown tone, but it always bears the large, black rosette spots they are recognized for. Treka Horansi are the foundation caste typically called commoners. While the Gorvans rule over them, and the Kasa protects them, they are of prime importance to the fief. It is they who grow the food, build the buildings, and tend to the semi-domesticated cattle. They have created their own guilds among the fiefs, and their master-craftsmen can easily become renown across the planet, and perhaps off-world as well. Because of them and their talents, there is something to trade, as well as food to keep the storehouses full.

Skill Min. Max
Dexterity 1D+0 4D+1
Knowledge 1D+0 3D+2
Mechanical 1D+0 3D+0
Perception 2D+0 4D+2
Strength 2D+0 4D+2
Technical 1D+0 3D+2
Attribute Points 12D+0
Skill Points 7D+0
Movement 12/14

Kasa Horansi

Kasa stand on average between 2 and 2.7 meters (6ft 7in to 8ft 9in). Although there is variation as to the reddish-orange to light tan coloring of their fur, their black stripes truly mark their race. As the warrior caste, they feel it is their duty to serve and protect for their Gorvan lord and his fief for generations. They are brave, noble, and trustworthy to an almost fanatical extreme. They are stalkers by nature, and will patiently wait for the right moment to attack. Females and males consider each other as equals, though a pregnant Kasa, or one with young cubs, are given wide berth because of their protective ferocity. Because of their curiosity, the Kasa have been the catalysts in acquiring off-world knowledge, and selective technologies.

Skill Min. Max
Dexterity 1D+0 3D+0
Knowledge 2D+0 4D+2
Mechanical 1D+0 3D+2
Perception 1D+0 4D+0
Strength 2D+0 5D+2
Technical 1D+0 2D+2
Attribute Points 12D+0
Skill Points 7D+0
Movement 12/14

Mashi Horansi

Mashi stand on average between 1.5 and 2 meters tall (4 ft 11 in to 6 1/2 feet). Their fur is a jet black, and their eyes are a yellow-gold. They are a very elusive race, and thought to be very rare. They are considered the mystics and prophets, and are the most in-tune with the planet; they are also very spiritual, and in touch with the spirits (force sensitivity). When a Mashi appears, it is an omen they bring, and when they speak, the Horansi pay very close attention. Not much more than this is known.

Skill Min. Max
Dexterity 1D+0 4D+2
Knowledge 1D+0 3D+2
Mechanical 1D+0 3D+0
Perception 3D+0 5D+0
Strength 1D+0 4D+1
Technical 1D+0 2D+2
Attribute Points 12D+0
Skill Points 7D+0
Movement 11/14

Gorvan Horansi

The Gorvans stand on average 2.6 - 3 meters in height (8 1/2 feet to 9ft 7in). Their fur varries in the color from a blonde-gold to a reddish-tan, and the males sport manes upon reaching puberty. As the ruling caste, each House or Pride's duty is to the care of its peoples and its lands. The Nkosi (lord) sees to the protection of his fief, as well as the upholding of laws and the expenditure of justice, and his Mbwana (2nd in command) is there to assist him as his right hand. There are also a handful of trusted Gambas (warriors) who are bodyguards to the Nkosi and his family, as well as commanders of the fief's Kasa warriors. Female Gorvan are not only respected for their ability to give birth, but also their talents in tending to the house, the fief, and trade. The wives of the Nkosi are responsable not only for the care of the house-hold and its larder, but the stores of food-stuffs and other necessities of the fief, as well as trade with other fiefs and off-worlders.

Skill Min. Max
Dexterity 2D+0 5D+0
Knowledge 1D+0 2D+0
Mechanical 1D+0 2D+2
Perception 1D+2 4D+0
Strength 2D+0 6D+0
Technical 1D+0 3D+0
Attribute Points 12D+0
Skill Points 7D+0
Movement 12/14